Enemy Tour 1


Hi to you who came to read my Devlog of my very first game that I developed or am developing, The Legend of Janitor. I know I should have posted a Devlog about this game earlier (a year late) but take into account that I am a person with serious organizational problems. So, as a way to publicize my project I will post this Devlog with enemies that are not normally accessible in the first demo.


Harpy

When I created this enemy, I thought of a kind of aerial difficulty. But the main idea was an enemy that the player with good reflexes would force you to and who knew how to attack.

Reason why the enemy was not introduced: Enemy too difficult to be initial.


Blood Drop

It is basically a slime made of blood. I wanted an immortal monster like the Red Skeletons from the Castlevania game.

Reason why the enemy was not introduced: I did not get a coherent context until the stages available in the demo.


Wailing Wheel.

This enemy is a skeleton attached to a wagon wheel, a spirit cursed to be stuck in that wheel, so it is always offending and whining, and when the bucket man defeats it, the spirit gets rid of its curse. The inspiration for this enemy came from the manga Berserk.

Reason why the enemy was not introduced: I would like to introduce this enemy in some desert stage, I think it might make more sense this way.


Walk Hammer

Well... I wanted an enemy that could paralyze the player for a while. So I thought of an enemy that threw hammers, when I started to draw his pixel art, I realized that he had a walking animation very similar to that of a zombie, which gave me the idea of baptizing him "Walk Hammer". 

Reason why the enemy was not introduced: Same reason as Blood Drop.




There are still many enemies that I have already programmed and are not accessible. I didn't post them here so as not to make the Devlog too long and tiring to see, but I will post them in a future Devlog.

Thank you for your attention and I count on your feedback.

Files

The legend of Janitor DEMO1.zip 71 MB
Apr 29, 2020

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